Post by Avelon on Mar 21, 2005 15:51:20 GMT -5
To start off, GO AWAY CHAOS ARCHERS DIEDIE BAD MAKE ME CRY! >_<
Now that that's taken care of, NwN is a multiplayer-compatible, fully customisable, and soon-to-be sequelised D&D engine. It comes complete with the 'Neverwinter' campaign, and expansions to the game tack others on, as well as add other features in. The engine is based on the D&D 3 rule set.
NwN is, as I said, fully customisable. It's easy to hack, and many have already made many useful hacks, such as the camera editor. This allows you to change the position, angle, and view distance of the camera. NwN can thus be turned into a first person shooter. Handy, that.
Plugin campaigns, or 'Modules' are much, much easier to make than in other engines, such as The Elder Scrolls' Construction Set. The Aurora Toolset is flexible and relatively easy on system resources, so even a system with 128MB of PC133 RAM should be able to render a full-sized map with no problems.
The main campaign itself is appealing to some, I guess. I personally didn't find it to be overly interesting. I'm more interested in the engine than actually playing the game, to be perfectly honest, but there are some campaigns that pique my interest: A commissioned mod (Pay to download, free to play on a full-time server), for instance, based on the Dragonlance novels. Commissioned mods are $10 USD as far as I know; but since Bioware is a Canadian company, it could well be $10 CD. This mod is being worked on night and day (literally) by over 70 coders, modelers, and total nerds who have all of the books memorized. This has gone on for over a year now (maybe two years, actually), and it's supposed to be done soon. =) I'd pay for that.
Obviously, you can download loads of custom content (or make your own if you've got the skilz) for mods. You can even get "jiggly bits" patches, which make characters naked under their clothing. Woohoo!
Now that that's taken care of, NwN is a multiplayer-compatible, fully customisable, and soon-to-be sequelised D&D engine. It comes complete with the 'Neverwinter' campaign, and expansions to the game tack others on, as well as add other features in. The engine is based on the D&D 3 rule set.
NwN is, as I said, fully customisable. It's easy to hack, and many have already made many useful hacks, such as the camera editor. This allows you to change the position, angle, and view distance of the camera. NwN can thus be turned into a first person shooter. Handy, that.
Plugin campaigns, or 'Modules' are much, much easier to make than in other engines, such as The Elder Scrolls' Construction Set. The Aurora Toolset is flexible and relatively easy on system resources, so even a system with 128MB of PC133 RAM should be able to render a full-sized map with no problems.
The main campaign itself is appealing to some, I guess. I personally didn't find it to be overly interesting. I'm more interested in the engine than actually playing the game, to be perfectly honest, but there are some campaigns that pique my interest: A commissioned mod (Pay to download, free to play on a full-time server), for instance, based on the Dragonlance novels. Commissioned mods are $10 USD as far as I know; but since Bioware is a Canadian company, it could well be $10 CD. This mod is being worked on night and day (literally) by over 70 coders, modelers, and total nerds who have all of the books memorized. This has gone on for over a year now (maybe two years, actually), and it's supposed to be done soon. =) I'd pay for that.
Obviously, you can download loads of custom content (or make your own if you've got the skilz) for mods. You can even get "jiggly bits" patches, which make characters naked under their clothing. Woohoo!