Post by ThunderKnight on Mar 25, 2005 12:26:31 GMT -5
Chrono Trigger is an amazing RPG made by the then Squaresoft. It was seen as the greatest game in existence during its time and in many people's eyes (mine included), it still is. Your main character at the start is Crono. The next immediate addition is Marle, whom you later find out is in a very high position of authority. After Marle, you get your brainy inventor friend Lucca on your team. Followed soon afterwards are Frog, Robo, Ayla and.. I won't say the name of the last one. If you play the game, you'll see why.
At the very beginning of the game, you have the choice between selecting "Active" and "Wait." What this is referring to is the battle style that will be carried out throughout the whole game. If you select "Wait," the monsters will wait for you to attack before countering. Let’s say you’re in a battle with Crono and Marle fighting an Imp. The Imp starts off the party by kicking a rock at your head. The Imp then waits for your ATB bar to fill up and for you to attack it. If you go AFK or turn around to smack your little brother upside the head, you’ll see that the Imp is still politely waiting for your attack.
If you select "Active," on the other hand, the monsters will pummel you whether you've attacked or not. The Imp from the previous example will kick a rock at your head and then walk right up to your face and smack you whether you’ve attacked or not. Rude little midget, if you ask me.
The battle system is ATB (Active Time Battle) meaning there is a white bar beside everyone's name. Once it's filled, you may choose an attack. Unlike the FF series, you don't get teleported to a new place and can actually avoid some battles by not walking into the monsters. During a battle, the monsters simply run out and the kick-ass battle theme begins. Crono is your average, everyday teenage Japanese swordsman. He later achieves the ability to cast Lightning-based spells. Marle serves as a healer at first, but later learns Ice attacks. Lucca at the start has a fire attack that she invented on her own, but later learns to do it magically. Frog learns Water, Robo is a robot (duh) and therefore has no magical capabilities, but his dark lasers can be passed off as Shadow-type damage. Ayla is a prehistoric babe who was born before the existence of magic, so she can only pummel people with her Gold Fist.
Now that introductions are out of the way, the story line starts out in 1000 AD and a royal Millennial Fair is taking place. You take control of Crono and head to the festivities, where you eventually bump into Marle who drops her pendant, which has very high sentimental value. You explore the fair for a while till you can see Lucca's newest invention, the Telepod (a bit advanced for 1000 AD, I know). Crono takes it for a spin and successfully teleports from one pod to the other. Marle is amazed by this invention, so she wants to give it a try herself, but.. ::gasp!:: Something's wrong! The Telepod reacts with her pendant which rips a hole in the time-space continuum that then swallows her up, leaving nothing behind but her pendant. After careful deliberation, Crono (you) decides to take the pendant and follow her through time. Lucca promises to follow once she found out what the hell went wrong. You end up in a strange canyon. Once you make your way out, you find out you're 400 years in the past, in 600 AD. Thus is the beginning of Chrono Trigger.
It is not humanly possible to speak of CT without mentioning its awesome and jaw-dropping music. CT music is the very reason why I have SPC sets of SNES music. It can very easily stand alone and only has two songs which I find annoying, which is true with all masterpieces, though others have many more. When Chrono Trigger was made, Square hired professional composers to write the music for them. The music is really one of the very best aspects of the game and made it all the more enjoyable.
Graphics in this game were amazing for its time and for a 16-bit cartridge. It was one of the very few SNES games with actual CGIs and has smooth animations wherever you are and whatever you do. That’s really all there is to say about that.
Oh, and I cannot close without saying the storyline is also amazing. I will admit, I'm not really an RPG buff, but the storyline is also awesome, with many twists and turns and how every aspect is intertwined and connected with every other aspect. 1200 BC is connected to 600 AD which is connected to 56,000,000 BC, believe it or not. That really impressed me. The storyline is so intricate that I still argue about it regularly with friends about how things could have been prevented and such. Before you begin calling me a nerd, go play the game and just try to stop yourself from doing the same. Go on, I dare you!
At the very beginning of the game, you have the choice between selecting "Active" and "Wait." What this is referring to is the battle style that will be carried out throughout the whole game. If you select "Wait," the monsters will wait for you to attack before countering. Let’s say you’re in a battle with Crono and Marle fighting an Imp. The Imp starts off the party by kicking a rock at your head. The Imp then waits for your ATB bar to fill up and for you to attack it. If you go AFK or turn around to smack your little brother upside the head, you’ll see that the Imp is still politely waiting for your attack.
If you select "Active," on the other hand, the monsters will pummel you whether you've attacked or not. The Imp from the previous example will kick a rock at your head and then walk right up to your face and smack you whether you’ve attacked or not. Rude little midget, if you ask me.
The battle system is ATB (Active Time Battle) meaning there is a white bar beside everyone's name. Once it's filled, you may choose an attack. Unlike the FF series, you don't get teleported to a new place and can actually avoid some battles by not walking into the monsters. During a battle, the monsters simply run out and the kick-ass battle theme begins. Crono is your average, everyday teenage Japanese swordsman. He later achieves the ability to cast Lightning-based spells. Marle serves as a healer at first, but later learns Ice attacks. Lucca at the start has a fire attack that she invented on her own, but later learns to do it magically. Frog learns Water, Robo is a robot (duh) and therefore has no magical capabilities, but his dark lasers can be passed off as Shadow-type damage. Ayla is a prehistoric babe who was born before the existence of magic, so she can only pummel people with her Gold Fist.
Now that introductions are out of the way, the story line starts out in 1000 AD and a royal Millennial Fair is taking place. You take control of Crono and head to the festivities, where you eventually bump into Marle who drops her pendant, which has very high sentimental value. You explore the fair for a while till you can see Lucca's newest invention, the Telepod (a bit advanced for 1000 AD, I know). Crono takes it for a spin and successfully teleports from one pod to the other. Marle is amazed by this invention, so she wants to give it a try herself, but.. ::gasp!:: Something's wrong! The Telepod reacts with her pendant which rips a hole in the time-space continuum that then swallows her up, leaving nothing behind but her pendant. After careful deliberation, Crono (you) decides to take the pendant and follow her through time. Lucca promises to follow once she found out what the hell went wrong. You end up in a strange canyon. Once you make your way out, you find out you're 400 years in the past, in 600 AD. Thus is the beginning of Chrono Trigger.
It is not humanly possible to speak of CT without mentioning its awesome and jaw-dropping music. CT music is the very reason why I have SPC sets of SNES music. It can very easily stand alone and only has two songs which I find annoying, which is true with all masterpieces, though others have many more. When Chrono Trigger was made, Square hired professional composers to write the music for them. The music is really one of the very best aspects of the game and made it all the more enjoyable.
Graphics in this game were amazing for its time and for a 16-bit cartridge. It was one of the very few SNES games with actual CGIs and has smooth animations wherever you are and whatever you do. That’s really all there is to say about that.
Oh, and I cannot close without saying the storyline is also amazing. I will admit, I'm not really an RPG buff, but the storyline is also awesome, with many twists and turns and how every aspect is intertwined and connected with every other aspect. 1200 BC is connected to 600 AD which is connected to 56,000,000 BC, believe it or not. That really impressed me. The storyline is so intricate that I still argue about it regularly with friends about how things could have been prevented and such. Before you begin calling me a nerd, go play the game and just try to stop yourself from doing the same. Go on, I dare you!